Intrepid Library - Unreal Engine 5 Environment

Intrepid Library started as a piece for my Unreal 5 Modular Environments course at CG Master Academy. The images are screenshots from Unreal Engine 5.1 and 5.2. I modeled, UV'd, and textured most of the assets and did all of the level art in engine. You can learn more about all that on my blog. https://www.artstation.com/blogs/camille_meehan/Py3L/intrepid-library-how-it-was-made

I am for hire and looking for a position at a studio. Thank you to my teacher Clinton Crumpler from Dekogon Studios and Mippithedork for invaluable support. If you enjoy my piece or find the blog useful, please like or share it, it's helpful and appreciated.

I created the main assets and took advantage of Megascans, the Marketplace, and Sketchfab for the rest. I cleaned up and modified many of them.

I created the main assets and took advantage of Megascans, the Marketplace, and Sketchfab for the rest. I cleaned up and modified many of them.

How the floor came together (or fell apart.) For more read on https://www.artstation.com/blogs/camille_meehan/Py3L/intrepid-library-how-it-was-made

How the floor came together (or fell apart.) For more read on https://www.artstation.com/blogs/camille_meehan/Py3L/intrepid-library-how-it-was-made

4 pieces reused to model the furniture assets.

4 pieces reused to model the furniture assets.

Two main material trim sheets for much of the scene.

Two main material trim sheets for much of the scene.

Preliminary concept sketches, modular grid planning, and references.

Preliminary concept sketches, modular grid planning, and references.